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#1
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Version: 3.0.0
Please note that this patch will be deployed in three parts. Your client may take a while to update. New Features
Last edited by Lazlowe; 04-22-2010 at 02:28 PM. |
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#2
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Please note:
All changes that affect the gradual progression curve of skills are not noted for every level. Instead you find the skill's minimum and maximum effect. Please note that some effects have been tweaked slightly (rounded up). Note that these notes contain only changed properties of the skill. All former properties of a skill that have not been mentioned in these notes remain unchanged. Skill Changes (Single Class) Warrior: Berserk Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50.Scout: Eagle Eyes Increased Critical Hit rate across all skill levels.Rogue: Assassins Rage Increased physical Critical Hit rate from +600 points to +1500 points.Mage: Energy Influx Increased magical Critical Hit rate across all skill levels.Priest: Magic Barrier Increased the effect duration from 600 seconds to 900 seconds.Knight: Defense Technique Increased parry rate across all skill levels.Warden: Protection of Nature Increased physical critical hit rate and magical critical hit rate across all skill levels.Warden: Savage Power Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50.Skill Changes: Warrior primary Warrior + Scout Skull Breaker Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. In PvP the skill duration has been decreased.Aim for the Wound Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Rage build-up has been increased slightly.Sword Breath Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Rage build-up has been increased slightly.Calm Accuracy boost has been increased slightly.Waiting Game The effect for Aim for the Wound and Moon Cleave instantly increases ATK.Warrior + Rogue Speed Up Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Movement speed has been increased slightly.Frenzied Attack Physical Critc-Hit rate increased from 200 to 700 points.Splitting Chop Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50.Warrior + Mage Sense of Danger Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Damage reduction has been increased slightly. Duration is now set to 10 seconds. Cooldown has been reduced from 300 to 120 seconds.Electric Attack Basic costs have been changed to 8% +40 mana. Duration has been set to 900 seconds.Lava Weapon Basic costs have been changed to 8% +40 mana. Duration has been set to 900 seconds.Power Control[INDENT]Lava Weapon Before: Lv. 1: wind damage, physical Accuracy rate +4 points, duration 600 seconds./ Lv. 55: +35 points, duration 600 seconds.Electric Attack Before:Lv. 1: fire damage, physical Crit-Hit rate +5 points, duration 600 seconds / Lv. 55: +55 points, duration 600 seconds.Warrior + Priest Defender's Roar Duration has been set to 120 seconds (from 10 seconds). Cooldown has been set to 180 seconds (from 120 seconds). Basic cost have been set to (5% +30 MP) (from 30 MP).Magic Barrier Perfection Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Duration has been set to 900 seconds (from 600 seconds).Barbarian Battle Cry Basic cost have been set to 30 MP (from 100MP). Effect duration has been set to 15 seconds (from 10 seconds).Warrior + Knight Blocking Stance Effect duration has been set to 900 seconds (from 20 seconds).Ignore Pain Cooldown has been set to 120 seconds (from 300 seconds). The skill can now been used even when other skills are blocked.Concentrated Precision Before: Lv. 1: Accuracy rate +2 points / Lv. 55: +27 points.Fierce Attack When using Throw Shield or Shield Bash successfully, they causethe following effects:Resist Effect duration has been set to 900 seconds (from 20 seconds).Warrior + Warden Savage Strike Physical Attack power now always increases for 20 seconds. This effect is triggerd only once. Attack will now increase on Lv. 15.Battle Creed Slash and Probing Attack now always increase aggro.Warrior + Druid Rose Vine The skill effect (bleed, damage bonus) now scales with your equipment.Guardian's Pledge Before: Lv. 1: Character and party members HP +40 points, Crit-Hit Defense rate +8 points / Lv. 55: HP +524 points, Crit-Hit Defense rate +105 points.Redemption Before: Lv. 1: Physical Accuracy and Magical Accuracy +5 points / Lv. 55: +38 points.Primary Class Scout Combinations Scout + Warrior Battle Instinct Effect duration has been set to 900 seconds (from 180 seconds).Master of Survival Before: Lv. 1: maximum HP +50 points / Lv. 55: +600 points.Mental Focus Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50.Accurate Targeting ATK increases instantly. Duration has been set to 15 seconds (from 8 seconds). Casting time has been increased to 25 seconds (from 20 seconds).The effect only triggers once per target.Scout + Rogue Sapping Arrow Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50.Deadly Poison Bite Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50.Exploiting Shot Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50.Deadly Counterattack The effect now triggers immediately.Scout + Mage Ignite Fire damage has been set to (Basic Damage + 0.5 x ranged weapon damage%) (from Basic Damage). Basic costhas been set to (5% + 30 MP) (from 30 MP).Cursed Arrow Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Skill cast time has been set to instant (from 2 seconds). Cooldown has been set to 10 seconds (from 15 seconds). Duration has been set to 10 seconds (from 15 seconds). In PvP the skill duration has been decreased.Prairie Fire Fixed issue: In PvP the skill duration has been decreased.Wilderness Campaign Duration has been set to 30 seconds (from 20 seconds). Skill cast timer has been set to 10 seconds (from 8 seconds).Aggro Transfer Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Cooldown has been set to 60 seconds (from 120 seconds). Duration has been set to 30 seconds (from 20 seconds). Mana Regeneration rate of the target has been set to 3-48 Mana every 2 seconds (fom 3-36 Mana). The target and the caster have to be in 500 units range. The effect Secret Hatred has been tweaked too: Duration has been set to 10 seconds (from 5 seconds).Scout + Priest Spiritual Leader Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Cooldown has been set to 300 seconds (from 480 seconds). Duration has been set to 25 seconds (from 20 seconds).Drums of War The effect is now instant.Aggro Lead Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Cooldown has been set to 60 seconds (from 120 seconds).Duration has been set to 30 seconds (from 20 seconds). The target and the caster have to be in 500 units range. The effect Secret Hatred has been tweaked too: Duration has been set to 10 seconds (from 8 seconds). Scout + Knight Mana Conversion Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Mana cost has been set to (5% + 50 MP) (from 50 MP).Mana Recovery The chance to additionally regenerate MP with Healing Shot has been set to 50% (from 30%).Escape Danger Cooldown has been set to 120 seconds (from 300 seconds). Skill can be used when helpless, rooted, stuned.Spirit Meld The effect now triggers immediately.Scout + Warden Wind Attack Duration of the effect has been set to 30 seconds (from 20 seconds).Scout + Druid Elven Eye Before: Lv. 1: Physical Crit-Hit +10 points / Lv. 55: +109 points.Archer Blessing The effect now triggers immediately.Ancestor's Blessing When Piercing Arrow hits the target, the next hit will decrease the next aggro generated by the next attack.Primary Class Rogue Combinations Rogue + Warrior One-Hand Axe Mastery Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50.Death's Touch Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Rage consumption has been set to 15 points (from 20 points).Poisonous Infection The skill has been changed. The bleed effect from Shadowstab or Slash has been removed.Poison Spray Cooldown has been set to 6 seconds (from 0 seconds).It is no longer necessary to face the target.Decay The effect now triggers immediately. Duration has been set to 20 seconds.Reclaim Energy Before: Poisonous Infection has chance for Rage +10 points.Rogue + Scout Deadly Shot Corrected skill description.Combat Master Duration has been set to 900 seconds (from 300 seconds).Tongue Poison Duration has been set to 10 seconds (from 8 seconds).Cooldown has been set to 30 seconds. In PvP the skill effectiveness has been decreased.Rogue + Mage It is possible to have only 1 trap of every type active. Traps can not be spotted by the target. Poison Trap Damage has been set to reflect ATK.Booby Trap Damage has been set to reflect ATK.Magic Breaker Cooldown has been set to 40 seconds (from 60 seconds). Stun chance has been set to 50%.Protective Aura The skill has been replaced with Trap Master.Trap Master You will possess the power of a great master allowing you to put Poison Traps, Booby Traps, Paralyzing Traps around you in a split second. Using this skill will disarm all your current active traps. After this skill has been used you must wait at least 15 seconds before laying new traps.Rogue + Priest Quickness Aura Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50.Fearless Duration has been set to 10 seconds (from 20 seconds). It is now possible this skill when under "Fear".Kick Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50. Duration has been set to 8 seconds (from 5 seconds). In PvP the skill effectiveness has been decreased.Slowing Poison Physical Attack speed reduction has been set to 60% (from 30%). Cooldown has been set to 30 seconds. Duration has been set tp 10 seconds (from 8 seconds). In PvP the skill effectiveness has been decreased.Sinister Methods The effect now triggers immediately, when using Low Blow and Blind Spot.Mana Surge Maximum level reduced from 55 to 50. The effect now only triggers once. Instead of Health, the skill now regenerates Mana. Duration has been set to 30 seconds (from 20 seconds).Rogue + Knight Holy Light Protection Maximum level reduced from 55 to 50. The maximum efficiency is now reached on Lv. 50.Courageous Guard Duration has been set to 5 seconds (from 8 seconds). It is now possible this skill when under "Fear".Power of the Lion Cooldown has been set to 60 seconds (from 30 seconds). It is possible to use Lions Protection again.Searing Light This skill can now be raised with Talent Points. Duration has been set to 900 seconds. On a successful physical attack, the caster receives a boost to his Physical Crit-Hit rate for 8 seconds. This effect shares the same timer as "Poison". The effect is triggered only once per target.Reckless Warrior The effect now triggers immediately.Rogue + Warden Bloodthirsty Blade The effect now triggers immediately. Basic cost has been set to (3% + 30 MP) from (30 MP). Duration has been set to 10 seconds (from 12 seconds). Instead of increasing Critical Hit rate the skill now increases Physical Attack power.Crazed Creed In PvP the skill effectiveness has been decreased when under "Emotional Obstruction".Wood Spirit's Grasp Duration has been set to 10 seconds (from 12 seconds). The effect has to be triggered now.Wound Patch Duration has been set to 900 seconds (from 600 seconds). The effect has to be triggered now.Rogue + Druid Hysteric Vengeance Duration has been set to 900 seconds (from 300 seconds). The effect now triggers immediately.Killin' Time Before: Lv. 1: Crit-Hit rate +10 points, Crit-Dmg 1% / Lv. 55: +98 points, 9.8%.Crippling Poison This skill now consumes 1 poison bottle. Cooldown has been set to 30 seconds. In PvP the skill effectiveness has been decreased.Slaughter Blessing Before: Lv. 1: Party Heal +30 points HP / Lv. 55: +558 points HP.Quick Light Protection The effect has to be triggered now.Primary Class Mage Combinations Mage + Warrior Magical Talent Rage consumption has been set to 20 points (from 35 points). Duration has been set to 900 seconds (from 300 seconds).Magical Enlightenment Duration has been set to 900 seconds (from 300 seconds).Elemental Explosion Duration has been set to 900 seconds (from 300 seconds).Activate Mana Maximum skill level has been set to 50. Basic cost has been set to (5%+80) MP (from 95 MP).Magic Boost Maximum skill level has been set to 50.Meditative Current The effect has to be triggered now.Mage + Scout Fire Arrow Duration has been set to 900 seconds (from 300 seconds).Power of the Wind Duration has been set to 900 seconds (from 300 seconds).Fire Rose Storm The effect has to be triggered now.Mage + Rogue Fang Ritual Duration has been set to 900 seconds (from 300 seconds). Maximum skill level has been set to 50.Distract Duration has been set to 10 seconds (from 5 seconds).Shadow Protection Duration has been set to 900 seconds (from 300 seconds).Gift of the Baron Maximum skill level has been set to 50.Mage + Priest Essence of Magic Duration has been set to 900 seconds (from 1800 seconds).Shine of the Holy Aura Regeneration rate (HP) has been set to 300 points (fix).Disable The effect has to be triggered now.Magic Drain The effect has to be triggered now.Mage + Knight Messenger of Light Maximum skill level has been set to 50. Duration has been set to 900 seconds (from 600 seconds).Light Charge Maximum skill level has been set to 50. In PvP the skill effectiveness has been decreased.Energy Recovery Before: Lv. 1: Regenerate Mana 15 points / Lv. 55: 262.5 points.Mage + Warden Absence Maximum skill level has been set to 50. In PvP the skill effectiveness has been decreased.Earth Scepter Maximum skill level has been set to 50. Duration has been set to 900 seconds (from 1800 seconds).Mage + Druid Perception Duration has been set to 900 seconds (from 600 seconds).Magic Target Duration has been set to 900 seconds (from 1800 seconds).Primary Class Priest Combinations Priest + Warrior Battle Monk Stance Duration has been set to 900 seconds (from 600 seconds).Power Build-Up This skill can now be raised with Talent Points. Maximum skill level has been set to 50. Duration has been set to 900 seconds.Condensed Rage Duration has been set to 900 seconds. Once triggered, when hit the effect regenerates hit points for 30 seconds.Accuracy Halo Duration has been set to 900 seconds. Physical accuracy has been set to +6% (from +2%). Pet classes using Ascending Dragon Strike receive Crit-Hit rate bonus. Explosion of Fighting Spirit has a chance to causes more damage.Priest + Scout Embrace of the Water Spirit Duration has been set to 900 seconds (from600 seconds).Curing Shot Cooldown has been set to 12 seconds. The effect duration has been set to 20 seconds (from 10 seconds).Frost Halo Party's Physical Damage decrease has been set to 10% (from 3%). Pet classes using Rising Tide have a chance on Magical Crit-Hit +10%, Ice Blade Dmg +10%.Priest + Rogue Infectious Wound Maximum skill level has been set to 50. Effect Duration has been set to 10 seconds (from 12 seconds). In PvP skill effect duration has been set to 7 seconds. In PvP Heal Effect decrease has been set to 2%. Maximum Heal Effect decrease has been set to 40%. Additionally this skill causes Dark Dmg.Lure of the Snake Woman Cooldown has been set to 45 seconds (from120 seconds). MP cost has been set to 40 points (from 30 points). In PvP the skill effectiveness has been decreased.Wraith Halo Duration has been set to 900 seconds (from 600 seconds). Party MATK has been set to +10% (from +3%). Pet classes receive Dark Dmg +10%.Priest + Mage Enlightenment Maximum skill level has been set to 50. Cooldown has been set to 20 seconds.The effect has to be triggered now.Windrider Halo Party Magical Accuracy has been set to +6% (from +2%). Pet classes receive Healing spells +5%.Priest + Knight Calm Heart It is now possible to use this skill when under "Fear".Sacrificial Cure Maximum skill level has been set to 50.Holy Power Maximum skill level has been set to 50.Devotion Halo Party's Wisdom increase has been set to 5% (from 5-50 points). Duration has been set to 900 seconds (from 600 seconds). MP cost of all skills has been set to -6% (all party members within 200 units).Primary Class Knight Combinations Knight + Warrior Two-Handed Axe Training Maximum skill level has been set to 50.Deadly Whirlwind The timer is now working correctly in PvP.Fearless It is now possible to use this skill when under "Fear". Duration has been set to 10 seconds (from 5 seconds).Master of Parry Parry Rate has been set to 5000 points (from300 points). Duration has been set to 15 seconds (from 20 seconds). Cooldown has been set to 120 seconds (from 90 seconds).Authoritative Deterrence Taunt Monster Duration set to 10 seconds (from 5-17.5 seconds).Knight + Scout Sacred Resistance The effect has to be triggered now. Cooldown has been set to 20 seconds.Disregard Danger[INDENT]Maximum skill level has been set to 50. Before: Lv. 1: Reduces the damage a Party takes by 40% / Lv. 50: 80%. After: Lv. 1: Reduces the damage a Party takes by 40%, Caster's Parry rate +20 points for 10 seconds / Lv. 50 80%, +144 points. Knight + Rogue Crazy Blades Duration has been set to 900 seconds.Leopard Instinct Before: Dodge rate +30%, duration 20 seconds, ends after dodging 2 successfully.God's Vengeance The effect has to be triggered now. Cooldown has been set to 40 seconds.Knight + Mage Mana Shield Before: Converts Mana Points for Health Points (1HP = 1MP), duration 30 seconds.Knight + Priest Holy Protection Maximum skill level has been set to 50. Duration has been set to 900 seconds (from 600 seconds).Free Will It is now possible to use this skill when under "Silence".Concentration Practice Before: Lv. 1: Accuracy +2 points / Lv. 55: +27 points.Great Inspiration Before: Lv. 1: max. HP +300 points, HP limit +2% / Lv. 55: +1950 points, +13%Holy Illumination Maximum skill level has been set to 50. Basic cost has been set to (5%+50) MP (from 50 MP).Primary Class Warden Combinations Warden + Warrior Beast Chop The effect now triggers immediately.Restraint Before: When the Oak Spirit dies, the caster receives Physical Defense +20 points (duration 20 seconds) and a 20% chance that the next normal attack will silence the target for 4 seconds.Coat of Arms The effect now triggers immediately when Charged Chop or Double Chop are successful. The next skill used will cost no MP and Rage build-up is increased.Warden + Scout Anti-Magic Arrow Before: Lv. 1: Chance (20%) to Regenerate MP +20 points / Lv. 55: MP +273 points.Beast Tamer Before: Lv. 1: Pet's Crit-Hit rate +5 points,Dodge +5 points / Lv. 55: +60 points, +60 pointsValiant Shot The effect has to be triggered now.Warden + Rogue Achilles' Heel Strike The effect now triggers immediately.Thorn Upgrade The effect now triggers immediately.Warden + Mage Crystal Protection After the Nature Cristal gets killed, for 20 seconds all damage received by party members within 100 units range is reduced. Duration has been set to 20 seconds. Cooldown has been set to 40 seconds.Warden + Druid Antidote Replaced skill with Dispel CurseDispel Curse Remove a curse / debuff from an ally.Earth Spirit Essence Basic cost have been set to (8%+30 MP) (from 30 MP).Natural Spring The effect now triggers immediately. Effect duration has been set to 20 seconds (from 15 seconds).Blade of Protection The skill is now working as intended. Maximum PDef has been set to +10%.Primary Class Druid Combinations Druid + Warrior Glory Wand Basic cost has been set to 25MP + 3 points Nature's Power (from 40MP + 3 points Nature's Power). This skill can now be raised with Talent Points.Slash Fury The effect now triggers immediately.Druid + Scout Spring Flower Eulogy HP regeneration has been set to 1% / 3% / 5% (from 3%, 5%, 7%). Basic Cost has been set to (3%+25) MP (from 25 MP).Druid + Rogue Speed Catalysis Basic Cost has been set to 3 points Nature's Power (from 4 points). Cooldown has been set to 300 seconds (from 480 seconds). Duration has been set to reflect the skill's level (from 25 seconds).Necrotic Wound Maximum skill level has been set to 50. Basic Cost has been set to 2 points Nature's Power. Cooldown has been set to 10 seconds (from 20 seconds). In PvP the skill duration has been decreased.Shadow Contract Duration has been set to 900 seconds (from 600 seconds).Magic Turmoil Duration has been set to 900 seconds (from 20 seconds).Dark Moon Physical Critical Hit rate and Magical Critical Hit have been set to +145 points (from +80 points).Druid + Mage Earth Chain Before: makes target radius 60 ranged 3target receive earth damage, every times's damage is halved, and returning you 1 points Nature's Power.Summer Banquet Before: Parry rate +200 points. |
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#3
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Please Note
Below we have listed the item's attributes that have changed in their final version as you will find them on the servers. Heart of the Ocean
The Origin
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#4
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Localisation Update
General
Details & other Changes NPCs Old Liana Omeija New Liana Omeiya Weapons/Armor Old Carved Wooden Staff New Carved Wooden Scepter Old Staff of Absurdity New Scepter of Absurdity Old White Jade Wand New White Jade Scepter Old Illumination Staff New Illumination Scepter Old Water Crystal Staff New Water Crystal Scepter Old Flame Staff New Flame Scepter Old Burning Blood Staff New Burning Blood Scepter Old Holy Pearl Staff New Holy Pearl Scepter Attributes Old Darkness New Devour |
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