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  1. #1

    Default Item-Set Skills list

    I noticed the new Item-Set skills on sets recently and looked them up. Decided to post a list here for others to see. I'll detail more later but siege is up soon so this simple list will do for now. Enjoy!

    Obtaining the skills:
    You need to meet the number of items required (listed on item) as well as Release the items via an NPC in Central Dalanis District, just to the side of the water fountain. It has a relatively small one time cost (about 10k for some of mine).

    Once the set is released and skill is obtained, you no longer need the items. Just equip the skill in your Item-Set window and it's ready to use.

    [Edit:] Includes WA 58 skills, RT 60 skills. Added more info to Lucky Chance.

    All Classes
    Elemental Spirit Stone (Sleepwalker)
    Level: 51
    Cost: Elemental Spirit Stone
    Cast: 2s Cooldown: 8s
    - Extract the essence of an Elemental Spirit Stone to restore 1500 MP.
    (Consumes one Elemental Spirit Stone.)

    Energy Restore (Sleepwalker)
    Level: 51
    Cast: Instant Cooldown: 45s Duration: Unknown
    - Restores 10.0 points of range, focus and energy per second.

    Spirit Herb Essence (Sleepwalker)
    Level: 51
    Cost: Spirit Herb
    Cast: 2s Cooldown: 8s
    - Extract the essence of an Spirit Herb to restore 2500 HP.
    (Consumes one Spirit Herb.)

    Improved Crafting Speed (Judge's 60 crafted Leather)
    Improved Crafting XP (Guardian 60 crafted Cloth)
    Improved Gathering Speed (Protector 60 crafted Plate)
    Improved Gathering XP (Punisher 60 crafted Chain)
    Level: <none specified>
    Druid
    Blinding Seeds (Void)
    Level: 55
    Cost: 150 MP
    Cast: Instant Cooldown: 60s Range: 150 Duration: 20s
    - Consume 2 points of Nature's Power to embed the natural seeds in the target's eyes, decreasing their Physical Attack Accuracy by 20% for 20.0 seconds.

    Count Seeds (Primal Spirit)
    Level: 55
    Cost: 200+5% MP
    Cast: Instant Cooldown: 60s Range: 150 Duration: 8s
    - Consume 2 points of Nature's Power to embed the natural seeds in the target's body for 8.0 seconds. After the time is up, the target's body with explode causing 800.0 magical Earth damage to multiple targets within a range of 80.

    Forest Bath (Augury Cloth)
    Level: 55
    Cast: Instant Cooldown: 60s
    - Bath in the forest atmosphere, immediately increasing your Power of Nature by 2 points.

    Lunar Halo (Arena Wand + Executors Hands/Legs + Ruler's Belt)
    Level: 58
    Cost: 200+5% MP
    Cast: Instant Cooldown: 1m Duration: 30s
    - Temporarily increases received healing by 5% within a radius of up to 60 affecting multiple friendly targets for 30 seconds.

    Green Seed (Tribute)
    Level: 60
    Cost: 200+1% MP
    Cast: 2s Cooldown: none
    - Creating a Green Seed requires one point of Nature's Power.
    Green Seed
    Item Cooldown: <unknown>
    -A seed that contains the light of life. It immediately restores 3.0%+5000.0 HP.
    Knight
    Flawless Scarlet Sword (Fearless Armor)
    Level: 55
    Cost: 130 MP
    Cast: Instant Cooldown: 4s Range: 50
    - Untainted holy energy adheres to the weapon, giving the target a severe punishment. Causes 400.0% main hand weapon DPS.

    Full Moon Cleave ([I]Knight's Falcon[/U])
    Level: 55
    Cost: 250+8% MP
    Cast: Instant Cooldown: 20s Range: 80
    - The bright full moon gives you a saintly power. Trace a graceful full moon to heavily injure multiple nearby targets. Causes 250% main hand weapon DPS to multiple targets within a range of 80.

    Lion King Battle Roar (Destruction)
    Level: 55
    Cost: 100+5% MP
    Cast: Instant Cooldown: 2m Range: 80 Duration: 10s
    - The King's lion-like roar causes 100.0%+0.09*Sta main hand weapon DPS to multiple targets within a range of 80 and forces targets to place their attention on you. Lasts for 10s.

    Honorable Fighter (Puppet Hammer + Mars Armor)
    Level: 58
    Passive
    - Permanently decreases received Magical Damage by 10%.

    Tyrant (Beast Man)
    Level: 60
    Passive
    - Permanently increases agro by 3.0% and Critical Physical Hit Rate by 210.0 points
    Mage
    Stone Scale Blade (Fearless Cloth)
    Level: 55
    Cost: 100 MP
    Cast: 2s Range: 250
    - Causes 1200.0 Earth Damage.

    Lucky Chance (Bloody)
    Level: 55
    Cost: 250 MP
    Cast: Instant
    - Unpredictable magic energy. Whether it is fire or wind isn't yours to decide, you can only let the gods decide.
    Fiery Chance
    Level: 55
    Cost: <none>
    Cast: Instant Cooldown: 12s Range: 150
    - Inflicts 550.0 Fire Damage to a single target, and a further 800.0 Fire Damage every 2 seconds for the next 8.0 seconds.
    Stormy Chance
    Level: 55
    Cost: <none>
    Cast: Instant Cooldown: 12s Range: 150
    - Caus 550.0 Wind Damage and slows Movement Speed by 60.0% for 8.0 seconds.

    Recover Magic (Elemental Flame)
    Level: 55
    Cast: Instant Cooldown: 3m Duration: 60s
    - For 60.0s after using this skill, each time you cast a spell, it may restore (5.0%+1000.0) mana.

    Unharmed (Puppet Staff + Enforcer's Armor)
    Level: 58
    Cost: 250 MP
    Cast: Instant Cooldown: 3m Duration: 30s
    - Reduces aggro by 30% for 30 seconds.

    Earth Collapse (Flower God)
    Level: 60
    Cost: 350 MP + 8% HP
    Cast: 2s Cooldown: 60s
    - Summons 5 nearby Rune Pillars, decreasing the damage dealt to multiple targets in the area by 3.0%. A target touching a pillar will be attacked by falling rocks, causing 1500.0 Earth Damage.
    Priest
    Frost Scars (Noble Cloth)
    Level: 55
    Cost: 180 MP
    Cast: Instant Cooldown: 4s
    - A chilling frost pierces and scars the target's body, inflicting 400.0 Water Damage.

    Holy Candle Shield (Holy Source)
    Level: 55
    Cost: 200+5% MP
    Cast: Instant Cooldown: 5m Range: 80
    - Allows all team members within a range of 80 to resist all damage

    Mana Rune Stone (Void)
    Level: 55
    Cost: 50% MP
    Cast: 3s
    - Turn your mana into a Mana Rune Stone, then use the Rune Stone to restore 30% Mana.

    Cleanse (Arena Wand + Executors Hands/Legs + Ruler's Belt)
    Level: 58
    Cost: 250 MP
    Cast: Instant Cooldown: 1m Duration: 5s
    - Instantly restores 1800 HP to a friendly target, and reduces received Physical and Magic damage by 10% for 5 seconds.

    Altar of Shadoj (Tribute)
    Level: 60
    Cost: 300+3% MP
    Cast: Instant Cooldown: 30s Duration: 20s Range: 250
    - Summons the Altar of Shadoj to place the Curse of Shadoj on the target. Recieved Magical Damage increases by 3.0% and target recieves 210.0 Dark Damage every 2s for 20 seconds.
    Rogue
    Escape (Atrocity)
    Level 55
    Cost: 30 Energy
    Cast: Instant Cooldown: 2m
    - Escape from the control of your opponent. For 8.0 seconds, be immune to Root and Helpless as well as be hidden.

    Night Attack (Fearless Leather)
    Level: 55
    Cost: 25 Energy
    Cast: Instant Range: 50 Duration: 15s
    - Must be used from behind the target. Causes 350.0% main hand weapon DPS and increases off-hand weapon damage by 10.0% for 15s.
    (After the effect has ended it cannot be triggered again for 25.0 seconds.)

    Phantom Stab (Giant Fist)
    Level: 55
    Cost: 35 Energy
    Cast: Instant Cooldown: 60s Range: 120
    - Rush towards the target at lightning speed. Causes 200.0% main hand weapon DPS to target and up to 4 targets next to them.

    Unknown Choice (Puppet Dagger + Controller's Armor)
    Level: 58
    Cost: 20 Energy
    Cast: Instant Cooldown: 3m Duration: 60s
    - After use you will have the opportunity to receive one of the following three buffs: Excite, Bloot Boil, or Immortality, lasting for 60 seconds.

    Excite: Increases Physical Attack power by 5%+500 points.
    Blood Boil: Increases Critical Physical Hit Rate by 250 points.
    Immortality: Increases Maximum HP by 5%+1000 points.

    Yawaka's Blessing (Speedshadow)
    Level: 60
    Cost: 30 Energy
    Cast: Instant Duration: <unknown>
    - Yawaka's wild power blesses you, increasing off-hand damage by 3.0%, and restoring 2.0 energy every 8 seconds.
    Scout
    Archer's Glory (Goddess)
    Level: 55
    Cost: 35 Focus
    Cast: Instant Cooldown: 3m
    - Sacrifices movement advantage in exchange for faster attack speed and greater attack power. For 60.0 seconds, increases Ranged Weapon Attack Speed by 20% and Ranged Weapon Damage by 8.0%, but lowers Movement Speed by 80.0%.

    Keen Will (Hurricane Leather)
    Level: 55
    Passive
    - Recieved Physical Damage reduced by 5.0%

    Shatterstar Storm (Scout's Unicorn)
    Level: 55
    Cost: 30 Focus
    Cast: Instant Cooldown: 60s Range: 120
    - A hail of arrows rains down from the sky, inflicting 5x150.0% ranged weapon DPS to multiple targets within a range of 80.

    Arrow Shield (Puppet Xbow + Baron's Armor)
    Level: 58
    Cost: 25 Ammunition
    Cast: Instant Cooldown: 2m Duration: 15s
    - Your arrows will turn into a protective wall able to resist your enemies attack. Will temporarily reduce received Physical damage by 35% for 15 seconds.

    Create Tendrils (Fang Leather)
    Level: 60
    Cost: <none>
    Cast: 8s Cooldown: 4h
    - Creates a vine of arrows which last for 3h. (This item cannot be traded or sold, and will disappear after logging off.)
    Tendrillar Arrow
    Level: 60, Scout (Sorry Sub Scouts)
    Physical Damage 230
    Warden
    Beast King Attack (Giant Tree Summoning)
    Level: 55
    Cost: 300 MP
    Cast: 2s Cooldown: 20s Range: 150
    - Conjure up the wrath of the forest in its physical form, which then charges through any targets in its way, inflicts 260.0% main hand weapon DPS.

    Pet Master (Fury)
    Level: 55
    Passive
    - Reduces the casting time needed to summon your pet by 50.0%

    Tranquil Wave (Earth-Splitter Chainmail)
    Level: 55
    Cost: 300 MP Duration: 900s
    - Your attacks have become lighter, makint it so your enemies don't even know they've been harmed. Decreases the aggro you cause by 5.0% for 900.0 seconds.

    Dance of Confusion (Mars Axe + Deathmatch Armor)
    Level: 58
    Cost: 300 MP
    Cast: Instant Cooldown: 2m Duration: 30s
    - Oak Walker will confuse enemies with his dance, affecting multiple targets within a radius of 80, increasing received Physical Damage by 3% for 30 seconds.

    Unbind (Hunter's)
    Level: 60
    Cost: <none>
    Cast: Instant Cooldown: 60s Duration: 5s
    - Releases your pet's shackles, causing it to be immune to Helpless, Root, Stun, and Fear effects for 5.0 seconds.
    Warrior
    Tourniquet (Fearless Chainmail)
    Level 55
    Cast: Instant Cooldown: 90s Duration: 20s
    - Stops loss of blood and covers your wound restoring 250.0 HP per second for 20.0s.

    Undefeatable King (Fury)
    Level: 55
    Cast: Instant Cooldown: 3m
    - After using this skill, you can use King's Fearlessness. When in King's Fearlessness state, you can withstand Stun, Root and Helpless.
    King's Fearlessness
    Cast: Instant Cooldown: 10s Duration: 3s
    - Immune to Helpless, Stun, Root and Slow for 3.0 seconds.

    Weapon Guard (Devil Slaughter)
    Level: 55
    Passive
    - Area damage recieved is lowered by 20.0%.

    Punishment (Mars Axe + Deathmatch Armor)
    Level: 58
    Cost: 25 Rage
    Cast: Instant Duration: 15s (7s in PvP) Range: 50
    - When the target is Vulnerable this brute force attack causes 540% main hand weapon DPS to the target reducing the target's Physical Attack Speed by 50%, for 15 seconds.
    (Targeting a player will reduce their Physical Attack Speed by 50% for 7 seconds.)
    (After the effect has ended it cannot by triggered again for 30 seconds.)

    Sword of Imprisonment (Hunter's)
    Level: 60
    Cost: 20 Rage
    Cast: Instant Range: 50
    - Inflicts 360.0% main hand weapon DPS to the target.
    (This skill has a high critical hit rate.)
    Last edited by lokanu; 09-24-2010 at 04:55 PM. Reason: Added more info: 60 RT skills

  2. #2
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    Is it OK with you if I put this information up on Wiki? Since you did all of the work in gathering it I figured you should be the one to ask.

  3. #3

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    Great guide. Where do you get the gear to get the first three "all class" skills?

    +1 for sticky
    Artemis Server toons: Dehammer w/p (retired)
    DukeofNuke m/p


    Chief Fear-monger of Superbad
    You may not fear me, but you will fear my towers.


  4. #4

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    lokanu!!! u tha man or woman

  5. #5
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    Quote Originally Posted by swank803 View Post
    Great guide. Where do you get the gear to get the first three "all class" skills?
    In dalnis you can get them, the vender is across from the AH there. Currently the vender has a bugged name sys_blahblahblah (too lazy to look at my screen shot I took earlier so i could put that info on wiki).

  6. #6
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    Wow, great work

    It is nice to see what skills every class can get and what those skills do. And more specifically it is awesome to see the cooldowns and durations of those skills That energy restore looks like it is just the skill that warriors could make EXCELLENT use of, because if you mean 10 points of rage(instead of what you said "range") every second then that is an awesome skill I can't wait to have. (^_^)

    Even though I am a warrior, I must admit, after looking at those skills I think the most disappointing skill set in my opinion is the one for the mages.

    Recover magic
    , seems useless for general grinding or pvp since I doubt well geared and endgame mages run out of mp very much except for maybe really long drawn out boss fights.
    Stone Scale Blade? Don't they have wind mastery and fire mastery, why are they getting an earth type spell?
    Lucky chance, Can't say much about this one since the description does not say how much damage each element actually hits for, but if it is not at least as strong as flame, then I don't see why anyone would use it much, except for the fact that it is an instant cast, but again, It depends on how much damage it does
    Last edited by Dragoniceomega; 05-25-2010 at 10:53 PM.

  7. #7

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    Lion King Battle Roar (Destruction)
    Level 55
    Cost: 100+5% MP
    Cast: Instant Cooldown: 2m Range: 80 Duration: 10s
    - The King's lion-like roar causes 100.0%+0.09*Sta main hand weapon DPS to multiple targets within a range of 80 and forces targets to place their attention on you. Lasts for 10s.
    Any Knights tried this one yet? and how does it compare to WWS with agro generation?

  8. #8

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    Quote Originally Posted by klockej View Post
    Any Knights tried this one yet? and how does it compare to WWS with agro generation?
    Dmg low - aggro modifier 0, but still works as group taunt. Must get to tanks.

    Quote Originally Posted by lokanu View Post
    Energy Restore (Sleepwalker)
    Level 51
    Cast: Instant Cooldown: 45s Duration: Unknown
    - Restores 10.0 points of range, focus and energy per second.
    4 seconds cast skill. Restores 10rage at start and 10rage each 1sec, making 50 rage at total. Can be interrupted by taking damage =/ Not so good
    -> Scootermtb (Knight 74 / Warrior 75 / Rogue 73) [US-Artemis]
    -> Bufferboy (Druid 70 / Warden 72 / Scout 51) [US-Artemis]

  9. #9

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    Energy restore is good for classes with two energy pools who use them a lot. R/W and W/S would be good examples.

  10. #10

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    What I dislike about Energy Restore is that it has a cast bar. It's not like a pot or anything so you can't attack or use skills while it fires. If you don't mind waiting 4 seconds to restore focus/rage/energy, then don't bother with the skill. It may work for others but I'd be spamming disarm waiting on my energy to regen. :\
    Started June 24, 2009 on Artemis.
    Iamhell - 70/55 - W/wd + Panix - 70/70/70 W/r/s
    The Superbad DPS Engine

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