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    Default Rogue/Scout Guide

    This guide is written with the instances up to KT in mind.
    Props to Idebel, who I will be referencing and quoting in various places in this guide.

    Leggless posted a guide a while back. http://forum.us.runesofmagic.com/showthread.php?t=35720

    Read it and get a genearl understanding. I will try and post my personal opinions, but they are just that.

    Organization of this post
    I'm essentially going to go back wards and discuss gear and stats first, then basic skill rotations and buffs. My reason for this is that I want gear and stats to be at the top of the post for people to come along and glance over.

    Gear
    Edit (@ Idebel's Suggestion): Until level 55, try to buy dirty statted white gear off the Auction house, or make some using the stats you get from siege war packages. Stat everything until 55, no need to bother tiering (except MAYBE your main hand dagger if you are so inclined)

    Tier your bow and your main hand dagger, stat the rest of your gear. The goal (atleast in my opinion) is to maximize the following stats, in order from most to least important: crit, dmg, pattack, stamina/hp. A critical hit will essentially double your damage out put for that attack. For example, if you normally hit for 20k, a crit will hit for 40k. Increaseing your critical damage will make it hit for more than a usual critical hit would land for (you do this by plussing your rings, or by using food like caviar sandwhich). In creasing your critical hit rate will increase how often you crit (a 70% critical hit rate means that 70% of your attacks will be critical hits on a monster your level). The fact that a critical hit will double your damage is the reason why most people will focus on it more than other stats like pattack, or off hand damage.

    55 gear-dod stats: Strange bug helm, Strange bug Legs, Atrocity shoulders, atrocity chest, atrocity boots, perilbuster main hand, copy soul off hand, laby vitality accessories, laby vitality cape, laby vitality belt, rune war bow.

    58 gear-comp stats:Atrocity head, controllers legs, fang shoulders, atrocity chest, atrocity boots, arena accessories, arena cape, great dragon fiend bow. Keep your daggers from 55

    60 gear-phase 1: Everything the same except get a jungle hunting thorn main hand, consider getting either flame dragon accessories or 2 dilany rings and a rare forest chain/steady heart necklace.

    60 gear-phase 2-temple/tomb:Thorn of yawaka main hand and off hand. Either flame dragon accessories or 2 dilany rings, 1lekani earing, 1 yawka earing, steady heart necklace, either a Desert bow or a Furry of the defender of the jungle xbow. Either: yawka pants, hands, belt OR lekani pants, legs, belt. IF you are using the lekani set, use 2x Lekani earrings.

    67 - replace the atrocity set with the phirus shells set. Once people start doing Grafu hard, replace the phirus shells pieces with hard mode pieces.

    You could probably skip phase 1 level 60, I just tossed it in there because sometimes people cant.

    Quote Originally Posted by Idebel View Post
    Note that rune catapult makes free arrows, which are the highest damage arrows in game for a rogue, so you'll want to grab one of those even if you go directly to level 60. Don't tier 55 weps past t8... it's a waste. Heck, even t7 will do till you can get a level 60 wep.
    Lekani vs Yawaka
    http://forum.us.runesofmagic.com/showthread.php?t=55109
    Genearlly, lekani is cheaper, but yawaka is better. Some calculations i did for the impact off off hand damge:

    Quote Originally Posted by thebadtouch09 View Post
    Some Theory and Rough estimates
    Assumptions:
    daggerType-A: t9 yawaka thorn (2110.4 dmg)
    daggerType-B: t4 yawaka thorn (1450.9 dmg)

    To simplify math, assume underdura no refinement.

    Assume that the base is a situation where there are no set skills, player skills, or inherent 50% reduction on off hand damage. In every situation we will build from this base. If both daggers had equal damage, both daggers would do 50% of your white damage at base.

    Generic build
    Assuming your generic yawaka/atrocity set. Using daggerType-A main, daggerType-B off.
    As such, from the base you see 2110.4 main / 1450.9 off. Roughly 60% main hand, 40% offhand.

    factor in dagger mastery, off hand mastery, and the 50% offhand reduction.
    2954.56 main, 1137.5 offhand OR 72% main hand ,27% off hand.

    Off hand damage build w/ generic dagger
    lekani/speed shadow w/ daggerType-A main, daggerType-B off.
    2110.4 main / 1450.9 off. Roughly 60% main hand, 40% offhand.

    Factor in dagger master, off hand master, 18% off hand boost, 50% offhand reduction.
    2954.56 main, 1342.26 off OR 69% main hand, 31 % off hand.

    Off hand damage build w/ tiered off hand
    lekani/speed shadow w/ daggerType-A both main and off hand.
    2110.4 main/ 2110.4 off. 50% main, 50% offhand @ base.

    Factory in dagger master, off hand master, 18% off hand boost, 50% offhand reduction.
    2954.56 main, 1952.37 off. 60% main, 40% off hand.

    Tradiontal set w/ tiered of hand
    yawaka/atrocity w/ daggerType-A both main and off hand.
    2110.4 main/ 2110.4 off. 50% main, 50% offhand @ base.

    Factor in dagger master, off hand master, 50% off hand reduction.
    2954.56 main, 1654.55 offhand. 64% main, 36% offhand.


    Results, Conclusions, and Statements
    Generic build vs Off hand damage build w/ tiered off hand, you see an 800 dmg point increase in your off hand, but if you use a traditional off hand with an off hand damage set you see only 200 increase in off hand damage. Similarly, there is only a 200 point increase from using a traditional set w/ tiered dagger and an off hand set w/ tiered dagger, but a 600 point increase from an off hand set w/o a tiered dagger to an off hand set w/ a tiered dagger.

    Tiering your off hand makes a much larger impact than using an off hand set.

    This is just rough theory, and does not make any guesses at the increase in output, just the difference in dagger damage. A theoretical and practical analysis of output still needs to be done.

    Cost wise, having two t9 daggers is impractical.
    Stats
    Dod stats - diamond, day, light, moon, agility, filler stat

    Comp stats - guard, guardian, swiftness, str, diamond of impris, filler stat.

    Temple/tomb stats- core of the tomb, guradof the tomb, guardian of the tomb, speed of the tomb, triumph of the tomb, triumph of the temple.

    crimson/bunker - dex/hp x2, dex/pa x2, dex/stam x2 form crimson and bunker.

    Remember, these are all just in general. Sub in other stats if you feel you are lacking hp/dex/pa.

    In the end you want something that looks somewhere along the lines of these: http://rom-armory.com/compare.php?a_...uid=344&b_cs=1

    Set skills
    Most of the rogue set skills are not great. Escape form the atrocity set is useful in pvp. Unknown choice is good in PVE during boss fights. If you decide to follow delmlord and go the offhand damage route (i personally do not recommend it, but it is an option) night attack is useful. Yawaka's blessing I do not have yet, but read that it is not the best.

    Phantom stab: fairly useless, good as a charge to get you somewhere fast (like to start a boss fight, or to glitch through the gate if you get locked out of a boss fight). About half as strong as your other attacks are. Fun times in siege war to kill a large group of low levels who are afk Farming towers for merits.

    Skills
    Maxing or near maxing a skill at end levels is not a problem at all. To me, it is either level a skill all the way or not at all.

    Rogue General:
    -Shadow stab
    -Nimble Hands
    -Agility

    Scout Genearl:
    -Shot
    -Vampire Arrow
    -Blood arrow
    -Swiftness
    -Speed shooting mastery

    Rogue Specific:
    -lowblow
    -wound attack
    -dagger mastery
    -blind spot
    -hide
    -sneak attack
    -treasure hunter
    -combat master
    -off hand master
    -sprint
    -evasion
    -informer
    -fervent attack
    -coerce

    Dont level your other skills.

    Skill Rotation
    Skill rotation for a Rogue/Scout is vastly in the proper use of buffs. You will need the following buffs:
    Roast Wolf Leg, House Keeper Special Caviar Sandwich, Strong Stimulant, Energy Thief, Assassins Rage, Unknown Choice, Fervent attack (max it), Combat Master (Get it as high up as you can), blood arrow.

    If you have time just before the boss fight starts, start buffing. Use your buffs in this order:
    Roast wolf leg(lasts 15 minutes), Combat Master(lasts 15 minutes), HKS Caviar Sandwich (60 seconds), Unknown Choice(60 seconds), Informer, Strong stim (or fervent attack if it is a weaker boss, 20s), Assassins Rage, Energy Thief.

    Once buffed, run in, shadow stab, low blow, wound attack, spam low blow until wound is back up, use wound attack, and repeat this until energy thief has run out.

    If the boss is not dead use fervent attack(assuming you used strong stim earlier), blood arrow, use vamp arrow when it is up, shot, shadow stab once, low blow once, and wound attack when it is up. Keep using shot and vamp arrow when you have no energy.

    If you are behind the boss, and using blind spot, use it any time it is up while spamming low blow.

    written as a diyce script:

    Code:
    function MyRogueScout(arg1, arg2)
    	local Skill = {}
        local i = 0
        local energy = UnitMana("player")
        local focus = UnitSkill("player")
        local friendly = (not UnitCanAttack("player", "target"))
        local combat = GetPlayerCombatState()
        local tspell,ttime,telapsed = UnitCastingTime("target")
        local pbuffs = BuffList("player")
        local tbuffs = BuffList("target")
    	local melee
    	if(string.find(arg2, "range"))then
    		melee = GetActionUsable(3)
    	else
    		melee = true
    	end
    	local tclass = UnitClass("target");
    	
    	if not string.find( arg2, 'ammo=' ) then
    		Msg( "Error: You MUST add ammo='x' where x is the name of the ammunition you wish to use.  Example: ammo='Runic Thorn'  (note the two ' characters)" )
    	else
    		ammoType = string.gsub(arg2, "(.*)( *)(ammo=)(')(.*)(')( *)(.*)", "%5");
    			
    		ammo = GetInventoryItemCount("player",9)
    		if ammo == nil then
    			ammo = 0
    		end
    		
    		if ammo < 3 then
    			if GetCountInBagByName(ammoType) >= 100 then 
    				UseItemByName(ammoType)
    				return true
    			end
    				
    			Msg( "DIYCE WARNING: No Ammo of type "..ammoType.." left! (Needs stack of 100 or more)" )
    				
    		end
    	end
    	
    	i=i+1; Skill[i] = { name = "Wound Attack",   use = (melee and (not friendly) and (energy >= 35) and (string.find(tbuffs, "Bleed") or string.find(tbuffs, "Blind Spot Bleed")) and string.find(tbuffs, "Grievous Wound")) }
    	i=i+1; Skill[i] = { name = "Sneak Attack",   use = (melee and (not friendly) and (energy >= 30) and string.find(arg2, "behind") and (not combat)) }
    	i=i+1; Skill[i] = { name = "Throat Attack",  use = (melee and (not friendly) and (focus >= 15) and (not string.find(tbuffs, "Silenced")) and (not string.find(tbuffs,"Sneak Attack  Stun")) and (not string.find(tbuffs, "Shadow Prison")) and ((tclass == "Druid") or (tclass == "Priest")))}
    	i=i+1; Skill[i] = { name = "Blind Spot",     use = (melee and (not friendly) and (energy >= 25) and string.find(arg2, "behind")) }
    	i=i+1; Skill[i] = { name = "Low Blow",       use = (melee and (not friendly) and (energy >= 25) and (string.find(tbuffs, "Bleed") or string.find(tbuffs, "Blind Spot Bleed"))) }
    	i=i+1; Skill[i] = { name = "Shadowstab",     use = (melee and (not friendly) and (energy >= 20))}
    	i=i+1; Skill[i] = { name = "Vampire Arrows", use = ((not friendly) and (focus >= 20))}
    	i=i+1; Skill[i] = { name = "Shot",           use = (not friendly) }
    	i=i+1; Skill[i] = { name = "Attack",         use = (not friendly)}
    	
    	MyCombat(Skill,arg1)
    end
    which is called by:

    Code:
    /run if IsShiftKeyDown() then RogueScout("","behind ammo='Runic Thorn'") elseif IsCtrlKeyDown() then RogueScout("", "range ammo='Runic Thorn'") else RogueScout("","ammo='Runic Thorn'") end
    (Shift for behind the enemy, ctrl for range)

    Substitute
    The best place to use this is in DOD if you are lagging, or if you pull aggro from the tank. It will absorb once physical attack for you, and if you use it right it can save your life.

    Now blocks one point of all damage, so dont just cast it and wait for that one big physical attack to hit you, because you might get hit with a magical attack while you wait. Time it carefully.

    Poison
    Poison puts on a very weak dot and can reduce the damage the boss deals out by 8%. Not very strong, but reducing some damage dosent hurt.

    Shadow Prison
    I dont like using it in PVP, but in PVE its pretty useful especially in hos. In hos its useful to keep the Chaos Rune Guards under control. Prevents ground strike and fear.

    In PVP i use it when someone is running away, and i have a partner around to help me kill him. I shadow prison the person, and my partner nukes him.


    Siege war
    Quote Originally Posted by Blueman0x76 View Post
    PVP tactic:
    Always hide whenever possible. Premeditate if can, but usually hard
    Sneak attack (stun) > blindspot > low blow > wound attack
    with 100 energy while in hide, you can finish this whole rotation and usually kill a target.
    After you kill go back in hide asap.

    Against
    Priest/druid: throat attack to stop their healing cast. Should be easy to kill. P/K will be harder so use throat attack wisely. Shadow prison can stop their healing if throat is on cooldown but don't count on it. Resist alot to high mdef users.

    Mage: easier to kill than priest. watchout for their discharge stun and if you get lightning rooted use escape skill from Atrocity set to break out. If you can throat attack a mage they are usually toasted.

    Scout: watch if the scout has detection on because it can see you in stealth if nearby. Should be easy to kill if you are in hide. S/K will be harder so stun them and do your rotation, then vanish re-stun. If you can't get in hide and a scout is targetting you. Shadow prison them and start shooting shot while running towards them to melee. Shadowstep them to confuse their targeting. Pull substitute if u know they gonna hit you hard or use escape to break their target on you.

    Warrior: should be easy to kill. W/K will be harder, use evasion if needed. You can also kite them or attack from range until they die with shot. Watchout for their charge range.

    Knight: they will likely have lots of hp/pdef. Harder for rogues to kill, just takes longer. Use evasion + cooldowns on them to kill faster. Or shadowprison them and shot kite from distance. Stun them, dps until all your energy is gone, run away while spamming shot/shadowprison.

    Warden: uhm never fought a high lvl warden lol.

    Rogue: battle of whole is quicker with the finger. R/K will be esp hard to kill

    Siege
    R/s is fun in siege. You can melee and range attack depending on your situtation.

    As rogue you can be in hide and setup treachery, and stay invisible. Be sneaky on people and put one next to them before you try to attack or to ambush a grp that is pushing forward or back. I like to put them behind the grp pushing forward. When they backup they get caught and finish them off one by one. You can create havoc with this tactic allowing you to take on multiple people or solo defending towers. You can start setting up flame towers etc while in hide, but once it completes it breaks your stealth.

    Watch out for eye of knowledge people put down, it will break your hide and stun you for a while. If you get caught in multiple treachery and flopping forever, use your Escape skill to get away.

    If you are solo defending, put treachery everywhere spread out around the area you are protecting. Be in hide and wait for your prey. If you see someone trying to take out the treachery, go over and put more treachery behind them and finish them off.

    Camp around their castle gate or on bridge path. Hide sneak attack. Most people rush back to battle and you can catch them off guard. Setup a trail of treachery to slow them.

    As a r/s your shot crits more often and you have combat mastery so taking out treachery is cake. Help your team out by taking them out! If you have enough dps to 1shot a treachery a useful tactic is to shoot the treachery with shot while in hide/stealth, then use hide again right after fast. This will allow you to take out enemy treachery and they won't even see you.
    Buffing up in siege war isnt realistic. Run around with combat master on, and thats it. Be in hide as much as you can.

    If you see a group, dont worry about the dps or tanks. Go straight for th e healers. Get behind the healer, open with sneak attack to stun him, hit lowblow, and wound attack. If they are not dead, hit Throat attack, shot, and low blow. If they still are not dead, vanish and gtfo of there.

    Quote Originally Posted by Idebel View Post
    I actually don't have much of a problem with scouts in siege, given that I'm in hide and preferably out of combat. That said, scouts get a lot more kills in siege since they're good for both group combat and 1v1. They also have the upper hand when siege is laggy. Rogues fall short when there's lag (though R/S with full buffs going can out-shot a noob scout). We also suck at group combat, since that means once you're out of hide, you can't go back into hiding without popping escape and vanish (vanish of course has 10 min cooldown... ). Can't use sneak attack in group combat either. This is compared to scouts and mages. If you play right, you'll still be better at group combat than warriors, knights, and wardens.

    Unlike badtouch, I like going up against a group by myself. If they're equally or less geared, you can just do kill > hide and not be seen. Would have to attack from behind, and the group would have to be pretty slow though. I take out the weaker healers first, since they usually die in 1-2 hits. Then I go for the low geared P/K, then the dps that can be taken out in 1-2 hits, then the mages (usually 1-2 hits as well), and finally the decently geared P/K. When those guys are out, I go after the scouts.
    Diyce buff macro
    This is the macro I use for my buffs in diyce. You should modify it for your interface/play style.
    Code:
    function RogueAttackBuffs(arg1, arg2)
        local Skill = {}
        local i = 0
        local energy = UnitMana("player")
        local focus = UnitSkill("player")
        local friendly = (not UnitCanAttack("player", "target"))
        local combat = GetPlayerCombatState()
        local tspell,ttime,telapsed = UnitCastingTime("target")
        local pbuffs = BuffList("player")
        local tbuffs = BuffList("target")
    	
        i=i+1; Skill[i] = { name = "Combat Master",   use = ((not string.find(pbuffs, "Combat Master"))) }	
        i=i+1; Skill[i] = { name = "Action: 65 (Caviar Sandwich)",  use = ((not string.find(pbuffs, "Caviar Sandwich"))) }
        i=i+1; Skill[i] = { name = "Action: 31 (Unknown Choice)",  use = ((not string.find(pbuffs, "Excite")) and (not string.find(pbuffs, "Immortality")) and (not string.find(pbuffs, "Blood Boil"))) }
        i=i+1; Skill[i] = { name = "Action: 66 (Potion of Annihilation)",  use = ((not string.find(pbuffs, "Potion Of Annihilation")) and string.find(arg2,"strong")) }
        i=i+1; Skill[i] = { name = "Informer", use = ((not string.find(pbuffs,"Informer")))}
    	i=i+1; Skill[i] = { name = "Energy Thief",    use = ((not string.find(pbuffs, "Energy Thief"))) }
        i=i+1; Skill[i] = { name = "Assassins Rage",  use = ((not string.find(pbuffs, "Assassins Rage"))) }
        i=i+1; Skill[i] = { name = "Action: 63 (Strong Stimulant)",  use = ((not string.find(pbuffs, "Fervent Attack")) and (not string.find(pbuffs,"Stimulant")) and (not string.find(pbuffs,"Strong Stimulant")) and (string.find(pbuffs, "Energy Thief") or string.find(pbuffs, "Blood Arrow")) and string.find(arg2,"strong")) }
    	i=i+1; Skill[i] = { name = "Fervent Attack",  use = ((not string.find(pbuffs, "Fervent Attack")) and (not string.find(pbuffs,"Stimulant")) and (not string.find(pbuffs,"Strong Stimulant")) and (string.find(pbuffs, "Energy Thief") or string.find(pbuffs, "Blood Arrow"))) }
        i=i+1; Skill[i] = { name = "Action: 64 (Stimulant)",  use = ((not string.find(pbuffs, "Fervent Attack")) and (not string.find(pbuffs,"Stimulant")) and (not string.find(pbuffs,"Strong Stimulant")) and (string.find(pbuffs, "Energy Thief") or string.find(pbuffs, "Blood Arrow"))) }
    	i=i+1; Skill[i] = { name = "Blood Arrow",     use = ((not string.find (pbuffs, "Blood Arrow")) and (not string.find(pbuffs,"Energy Thief"))) }
    	i=i+1; Skill[i] = { name = "Premeditation", use = (string.find( arg2, "premed" ) and (not combat) and (not string.find(pbuffs,"Premeditation"))) }
    
        
        MyCombat(Skill,arg1)
    end
    To call it:

    Code:
    /run if IsShiftKeyDown() then RogueAttackBuffs("v1","strong") else RogueAttackBuffs("v1","") end
    Pets
    Quote Originally Posted by Idebel View Post
    Get a low level dark pet with high (80+) aptitude and level it. I haven't messed around with the pet system much, so I'll leave this question to someone else.
    Instance Progressions

    Quote Originally Posted by Idebel View Post
    Don't farm Clops and HotO for gear. Farm Clops for gold (sell the trash drops to NPCs). For clops solo, I think 10k hp and 12k phys attack can do. You'll need to be extra careful with your pulls though; first boss is gonna be a gamble (will he stun you 5 times in a row? o.o), and you'll probably want to skip the second boss, but you should be able to solo. KS may be better for solo'ing as a rogue, but is fairly difficult, so you should try a duo first.

    HotO is a dead instance that only nostalgic people or people ignorant of the memento system/in game economy visit.

    You can hit 20k hp with gear dirty statted with DoD stats. DoD stats go for around 40-50k with your stone; 300-400k with the seller's stone. You can get into a Dalanis raid and farm mems to make gold (selling tomb stats) and buy some memento gear, but you should supplement that with some other gold making methods. Once you can buff to 20k hp (can buff to 20k with ~15k hp if you have enough buffs), stop doing events and start farming DoD for mems (you'll make a lot more mems, which means you can sell more tomb stats so you can get to endgame faster).

    So get into a raid at around level 55, and run raids while you're questing (so quest while the next raid is an hour or so away). By the time you get to 60, if there wasn't a double exp event going, you'll have enough mems/mem stats to make some money and buy DL gear.

    You'll probably have some people telling you that doing Dalanis raids and skipping HotO is the wrong way to go about things; that you should go Clops > HotO > Origin > HoS > ZS/DL, but in reality you'll just be left behind. Unless you want to go really slow, then I don't recommend that.

    If you want practice playing your class, while getting some decent gear, then I'd recommend doing Origin, HoS, and ZS/DL. Origin has a nice entry set (Strange Bug set, especially the leg guards... leg guards are fine until you get a level 60 piece). HoS has some nice pieces that can get you into DoD, and has a decent set skill that helps a little when solo'ing clops. ZS/DL has the Atrocity set, which is still used by most endgamers (helm + chest + boots).

    Origin groups are near impossible to find, but you can try to get someone who can solo LL. Not much practice there, but you get nice leg guards

    HoS pugs are fairly common now since Dilan'y rings and the scout set skill are overpowered. You might find a "legit" group that won't burn through all the bosses. Those are more common than most people think. You'll also get into groups that can burn through the bosses, but even then you still get practice on playing your class.

    ZS/DL pugs are also near impossible to find unless you're overgeared for the instance and constantly get invites by people who need your help; however, most guilds run them routinely. Join a guild that runs them a lot, and you'll have access to some of the best gear in the game (and the best pvp set skill a rogue could ever wish for). ZS drops atrocity helm from the second boss; that's all you'll need from that instance unless Emerald Dagger is an upgrade from your old offhand (don't use Emerald for mainhand). DL drops atrocity boots/shoulders/chest. Don't use atrocity shoulders unless your current shoulders are absolute crap. DL also drops peril buster dagger, which is THE best level 55 mainhand dagger in game.
    Scout/Rogue
    I have a little blank area here. If someone could give me a short explanation about the difference in GEAR between a rogue/scout and a scout/rogue, that would be great. I'd like to try and keep this section focused on people who want to frequently swap between the two classes.


    Quote Originally Posted by Rinkus View Post
    The difference in statting as a rogue or a scout is pretty simple. Rogues stack dexterity, and scouts stack physical attack. A rogue will gain 1.3 physical attack from each dexterity stat is really the main difference, and since rogue is melee dps you want all the dodge and accuracy that comes along with it.

    Rogue optimal statting is stamina/dexterity, dexterity/HP, dexterity/physical attack.

    Scout optimal statting is stamina/physical attack, dexterity/physical attack, physical attack/HP.

    I'm a r/s and play s/r for the harder instances (rt/kt) because sadly, I do more dps even statted as a rogue, the extra sapping makes a difference, and the range helps a lot on some of the bosses.

    The only problem with statting as a rogue and swapping to scout side is you'll be a bit low on physical attack due to scouts not gaining as much off of each dex stat. You'll have lots of accuracy but a true scout will out dps you by quite a bit due to all the extra physical attack. Although still, playing s/r statted as a rogue, you'll still out dps nearly everyone.
    Quote Originally Posted by Cron1s View Post
    This isnt exactly true... we have several end game r/s that swich s/r for pve dps and dps just as well if not better then the regular scouts. basically you will have about 5-6k less pattk then a regular scout endgame but you will have around 2-3k more dex which balances it out.

    most endgame scouts nowadays are starting to go fairly dex heavy anyways since once you hit around 55k PA buffed the returns for stating more in are fairly minimal(people toy with a PA cap concept, real or not idk). So they start using more dex or stam to make em more durable in pvp. If they are s/r they almost alway go dex heavy so they can play rogue effectively in siege/pvp.

    Im currently stating like this and it works like a charm in siege. only class i strugle againsts are r/ks but even then you can typically just kite and shot em down since they cant effectively keep you rooted(sp is easily evaded with escape and or pvp gloves).

    guard of the temple
    guardian of the temple (sometimes triumph of the temple instead)
    guardian of the tomb
    guard of the tomb
    speed of the tomb
    triumph of the tomb
    Last edited by thebadtouch09; 07-17-2011 at 04:51 PM.
    Darwec: 72r/63s/50wn <-The New R/S Guide.
    WTT Love for zeevex

  2. #2

    Default

    If I missed anything, if anything is in correct, or if you want something addressed, please tell me.
    Darwec: 72r/63s/50wn <-The New R/S Guide.
    WTT Love for zeevex

  3. #3

    Default

    Sticky!?

    oh and Substitute does not work in DOD on Mallen's jump anymore , I think it might have gotten patch'd? Died twice to confirm xD
    Zelvira - 70/62/40 R/S/D Osha
    P2P and F2P/P2W games are like day and night. Seriously.
    Officially Retired. Rogue for life.

  4. #4

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    Quote Originally Posted by delmlord View Post
    Sticky!?

    oh and Substitute does not work in DOD on Mallen's jump anymore , I think it might have gotten patch'd? Died twice to confirm xD
    I used it just before siege war today. Are you sure something else isnt happening?
    Darwec: 72r/63s/50wn <-The New R/S Guide.
    WTT Love for zeevex

  5. #5

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    Great guide. One thing I'd add is that before you get a HoS or higher purple bow, you should stat your bow rather than tier it. The dmg bonus on Shot isn't worth the loss of stats at lower levels, especially with DoD stats so readily available for dirty statting.

    Mods should definitely sticky this. Call it "[Updated] R/S guide by thebadtouch".

    Quote Originally Posted by delmlord View Post
    oh and Substitute does not work in DOD on Mallen's jump anymore , I think it might have gotten patch'd? Died twice to confirm xD
    Was there a patch after the last weekend offers? Because I stopped playing last weekend, and before then it worked fine.

    Edit: I like the buff macro btw. Might use it if I ever start playing again.

  6. #6

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    Quote Originally Posted by Idebel View Post
    Great guide. One thing I'd add is that before you get a HoS or higher purple bow, you should stat your bow rather than tier it. The dmg bonus on Shot isn't worth the loss of stats at lower levels, especially with DoD stats so readily available for dirty statting.

    Mods should definitely sticky this. Call it "[Updated] R/S guide by thebadtouch".



    Was there a patch after the last weekend offers? Because I stopped playing last weekend, and before then it worked fine.

    Edit: I like the buff macro btw. Might use it if I ever start playing again.
    Added in your suggestion. Also, I was hoping someone could create a micro guide on how to create gear that works for both R/S and S/R and what the gear differences are. Not a guide to being S/R but a guide to swapping between the two effectively and regularly.
    Darwec: 72r/63s/50wn <-The New R/S Guide.
    WTT Love for zeevex

  7. #7

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    The difference in statting as a rogue or a scout is pretty simple. Rogues stack dexterity, and scouts stack physical attack. A rogue will gain 1.3 physical attack from each dexterity stat is really the main difference, and since rogue is melee dps you want all the dodge and accuracy that comes along with it.

    Rogue optimal statting is stamina/dexterity, dexterity/HP, dexterity/physical attack.

    Scout optimal statting is stamina/physical attack, dexterity/physical attack, physical attack/HP.

    I'm a r/s and play s/r for the harder instances (rt/kt) because sadly, I do more dps even statted as a rogue, the extra sapping makes a difference, and the range helps a lot on some of the bosses.

    The only problem with statting as a rogue and swapping to scout side is you'll be a bit low on physical attack due to scouts not gaining as much off of each dex stat. You'll have lots of accuracy but a true scout will out dps you by quite a bit due to all the extra physical attack. Although still, playing s/r statted as a rogue, you'll still out dps nearly everyone.

  8. #8

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    PVP tactic:
    Always hide whenever possible. Premeditate if can, but usually hard
    Sneak attack (stun) > blindspot > low blow > wound attack
    with 100 energy while in hide, you can finish this whole rotation and usually kill a target.
    After you kill go back in hide asap.

    Against
    Priest/druid: throat attack to stop their healing cast. Should be easy to kill. P/K will be harder so use throat attack wisely. Shadow prison can stop their healing if throat is on cooldown but don't count on it. Resist alot to high mdef users.

    Mage: easier to kill than priest. watchout for their discharge stun and if you get lightning rooted use escape skill from Atrocity set to break out. If you can throat attack a mage they are usually toasted.

    Scout: watch if the scout has detection on because it can see you in stealth if nearby. Should be easy to kill if you are in hide. S/K will be harder so stun them and do your rotation, then vanish re-stun. If you can't get in hide and a scout is targetting you. Shadow prison them and start shooting shot while running towards them to melee. Shadowstep them to confuse their targeting. Pull substitute if u know they gonna hit you hard or use escape to break their target on you.

    Warrior: should be easy to kill. W/K will be harder, use evasion if needed. You can also kite them or attack from range until they die with shot. Watchout for their charge range.

    Knight: they will likely have lots of hp/pdef. Harder for rogues to kill, just takes longer. Use evasion + cooldowns on them to kill faster. Or shadowprison them and shot kite from distance. Stun them, dps until all your energy is gone, run away while spamming shot/shadowprison.

    Warden: uhm never fought a high lvl warden lol.

    Rogue: battle of whole is quicker with the finger. R/K will be esp hard to kill

    Siege
    R/s is fun in siege. You can melee and range attack depending on your situtation.

    As rogue you can be in hide and setup treachery, and stay invisible. Be sneaky on people and put one next to them before you try to attack or to ambush a grp that is pushing forward or back. I like to put them behind the grp pushing forward. When they backup they get caught and finish them off one by one. You can create havoc with this tactic allowing you to take on multiple people or solo defending towers. You can start setting up flame towers etc while in hide, but once it completes it breaks your stealth.

    Watch out for eye of knowledge people put down, it will break your hide and stun you for a while. If you get caught in multiple treachery and flopping forever, use your Escape skill to get away.

    If you are solo defending, put treachery everywhere spread out around the area you are protecting. Be in hide and wait for your prey. If you see someone trying to take out the treachery, go over and put more treachery behind them and finish them off.

    Camp around their castle gate or on bridge path. Hide sneak attack. Most people rush back to battle and you can catch them off guard. Setup a trail of treachery to slow them.

    As a r/s your shot crits more often and you have combat mastery so taking out treachery is cake. Help your team out by taking them out! If you have enough dps to 1shot a treachery a useful tactic is to shoot the treachery with shot while in hide/stealth, then use hide again right after fast. This will allow you to take out enemy treachery and they won't even see you.
    Last edited by Blueman0x76; 03-28-2011 at 12:51 PM.

  9. #9

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    Quote Originally Posted by Rinkus View Post
    The only problem with statting as a rogue and swapping to scout side is you'll be a bit low on physical attack due to scouts not gaining as much off of each dex stat. You'll have lots of accuracy but a true scout will out dps you by quite a bit due to all the extra physical attack. Although still, playing s/r statted as a rogue, you'll still out dps nearly everyone.
    This isnt exactly true... we have several end game r/s that swich s/r for pve dps and dps just as well if not better then the regular scouts. basically you will have about 5-6k less pattk then a regular scout endgame but you will have around 2-3k more dex which balances it out.

    most endgame scouts nowadays are starting to go fairly dex heavy anyways since once you hit around 55k PA buffed the returns for stating more in are fairly minimal(people toy with a PA cap concept, real or not idk). So they start using more dex or stam to make em more durable in pvp. If they are s/r they almost alway go dex heavy so they can play rogue effectively in siege/pvp.

    Im currently stating like this and it works like a charm in siege. only class i strugle againsts are r/ks but even then you can typically just kite and shot em down since they cant effectively keep you rooted(sp is easily evaded with escape and or pvp gloves).

    guard of the temple
    guardian of the temple (sometimes triumph of the temple instead)
    guardian of the tomb
    guard of the tomb
    speed of the tomb
    triumph of the tomb
    Last edited by Cron1s; 03-28-2011 at 11:26 PM.
    Berec [PPK]
    Class: R/S/K 72/72/72
    Server: Artemis

  10. #10

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    I added in the info posted by Cron1s, Blueman0x76, and Rinkus about pvp tactics and s/r vs r/s gearing differences. Also made the rom-armory link closer reflect what the post says. Thank you guys.
    Darwec: 72r/63s/50wn <-The New R/S Guide.
    WTT Love for zeevex

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