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  1. #11
    Bullfrog tmblake09's Avatar


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    Feb 2011

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    Las Vegas

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    Quote Originally Posted by MasterBait View Post
    Ok my point is in the game a weapon with 3.5 attack speed is slower than a dagger with 1.8 attack speed...
    Yes, but a weapon with 3.5 attack speed will do a considerable amount of damage more than a dagger.

  2. #12

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    Midknight is correct, as he usually is in those type of things. "Attack Speed" is misnomer. "Attack delay" or "Attack cooldown", and that would be better term. But it goes down, not up.

    Renaming the Raid/Curse effect does not solve the problem. Instead it confuses the issue in two ways.

    1) Everywhere else in the game "attack speed" term is used. Weapon with higher "attack speed" is known to be slower. Saying that attack speed is increased is wrong in the sense that term is (mis)used elsewhere.

    2) If I put Raid or Curse VI, there is nothing that goes up by 6%. Closest is DPS. Instead of weapon having (damage/attack speed) DPS, it now has (damage/(attack speed * 0.94)) DPS. In other words, DPS went up to 1/0.94, which is ~1.0638. The only "plus" effect of that rune is DPS increase, but it is 6.38%, not 6%
    -- Rustyx --- 77R/76S/55W on Reni (Guild KnightShift)


  3. #13
    Frogster Elite Borella's Avatar


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    Sep 2009

    Location
    USA

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    Honesty I don't get the update to the fairies... I've never had a problem with conceal working as it is supposed to. O.o

    Also: Don't you only have to be level 5 to siege? Or did they change it.. because if not then that is a false message. By level 7 you would have been able to siege for two levels.

    Borella - Heretic - 77/77/77 Priest/Knight/Mage

  4. #14

    Default WOW, any positive comments?

    Nothing but complaints??

    OK... it's FREE TO PLAY...

    and if you can write a better game then go ahead.

    H8Rs.

  5. #15
    smid1401's Avatar


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    Jun 2009

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    Right here cant you see me ??

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    Noting really bad in the patch .. So we will look for things to QQ about : )
    67/64/55 M/D/Ward

  6. #16

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    Quote Originally Posted by tmblake09 View Post
    Yes, but a weapon with 3.5 attack speed will do a considerable amount of damage more than a dagger.


    Heh, heh.

  7. #17

    Default

    Anyone notice all the 630 mems outside tosh has random hero stats now. What is the range of those stats, so far I've pulled a wis/mp on a str patk ring? I want to get a sta/matk but have no idea which one to roll now.

  8. #18

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    Quote Originally Posted by heoboy123 View Post
    Anyone notice all the 630 mems outside tosh has random hero stats now. What is the range of those stats, so far I've pulled a wis/mp on a str patk ring? I want to get a sta/matk but have no idea which one to roll now.
    Thats why frogster introduced random attribute extractor for 39dias. Now go and spend some more money on dias.

    Only mages had good fixed stats from mementos till now and devs followed the same path since lvl58-60 items from mementos(or even earlier?) .This wasn't a problem for many since melee has got good accessory set compared to mages so it got balanced out a bit.
    But really, if we are getting wis/mp like stats on str/patt items then frogster has messed up a lot this time.

  9. #19
    toatanu's Avatar


    Join Date
    Oct 2011

    Location
    Upper District East, Varanas, or else the north side of Boulderwind Village.

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    What is this "Archipelago on Frost Island" they speak of? Time to return there...
    Ithiriz(Osha M/R/W 50/25/25), Saerimuus (Osha Wd/D 12/1), and some other Elf, Osha D/S 13/10, not to mention a Priest lvl 7 on Reni I rolled during the Great Ruber-Banding Epidemic of late March 2012.

  10. #20

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    All will notice, incidentally, that no mention whatsoever is made of any doubled, tripled or whatever xp/tp. So the evident indication is that won't happen. This along with the altered sales (no weekly IS sales, weak weekend sales) does give some indication that less interest to say the least is being paid to this game. I wouldn't spend too many diamonds...

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