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#1
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Okay, I've been playing for a bit and can't help but notice many things that are in desperate need of a fix. I know this is still open beta, and so that is exactly why I'm trying to contribute and make this game better. Before we let this game go any further (like a full release) we need to really address these issues. Not only do some of these issues provide frustration for the player, they can hinder the progress of the game.
Below is a list of what I think are things that need to be fixed:
Note that this list will go through continuous changes.
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Excaliber - Knight/Priest (on Krynn PvP) I'll hurt you then heal you, and then hurt you again. ![]() ----------------------------------------- Excaliber's List of Much Needed Fixes |
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#2
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Since when is it the law that mage has to be the strongest range dps class, where did you get that from?
And even though i dont plan on using the cash shop at all, exp potions are expected, if they dont sell that, what will people buy? As long as they dont sell armor and weapons then its fine. I mostly agree with everything else, especially the bag thing, the lack of space is getting rididuclous. And the item mall bags arent even perminent, i dont plan on renting a bag every 6 months that would be ridiculous. For the Mail, i also believe a Mail notice should be on the UI somewhere when you have mail, as it stands unless you check constantly you wont know. I also belive all the classes need to be looked into, rogue and warrior especially. Rogue is ridiculously powerful, so is mage and scout, and warrior has ALOT of broken skills.
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#3
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The Combat feels sluggish and slow at times.
Many people are having problems with the Clicking. Having to Double Click things, in order to (Target or activate a Button on Screen) is a no no. Cant Right click names in the chat to invite. Also Macros for equipping Shield and Main Hand weapons, dont work |
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#4
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Well for starters i agree with your frame of mind. Cash Shops are a horrible thing, BUT! i like this one. They do not exploit us in a way many, many other games try to. Diamonds as a form of game currency are unbalanced big time, but the word on the street is, there looking into removing that feature. (I still love the idea of buying diamonds though, in the auction It gives balance to the diamond idea).
As for the exp boosts. No they are just fine. You really need to stop and put yourself in there shoes. This little project of theirs costs a lot of money to keep going, they need money from us players to help them. An online virtual economy is a VERY fragile thing at times, and some times game makers will push it to far, however, this one seems ok. |
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#5
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First of all, very well constructed post, it's nice to see people taking a bit of time and putting together a well thought out argument... that said, my thoughts on some of thi
Cita:
Diamonds: Disagree, the problem is an issue of player choice, and the restriction thereof. If you don't allow diamonds on the AH, we'll just have the most expensive items being sold by people spamming them in general. To avoid that, you would have to disallow trading diamonds COMPLETELY, which to me is just wrong... I guess the root of it is, if I buy diamonds, I want to be able to do whatever I want with them... if I want to give them to a friend, or use them to buy something from another player, that shouldn't be restricted. Mail Return: Agreed Cita:
Swords/items clipping: Would be nice, but I imagine that without placing severe limits on item size/shape, or greatly restricting the animations in the game, it would be all but impossible to do. Buff/Debuff icons: Agreed. Ideally, I'd like to see separate sliders for different parts of the UI, rather then just the one that resizes EVERYTHING. Cita:
Sound effects: Also agreed. Cita:
Cita:
Mages/Scouts: Disagree. Mages can't kite as well as scouts from what I've seen, but it's doable. More importantly, once Knights get their threat fixed, if Mages are the top DPS, why would anyone bring anything else? Kiting is primarily a solo mechanic... once you get into group play, both mages and scouts seem to be positioned as a damage dealer, they should both be able to perform the role with roughly equal levels of competence. Cita:
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#6
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I'm glad most of agree with the majority of what I have to say. I feel that the fixture of these things is crucial in maintaining a fun, balanced game. Let's hope the RoM Developers and GMs will hear what I have to say.
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Excaliber - Knight/Priest (on Krynn PvP) I'll hurt you then heal you, and then hurt you again. ![]() ----------------------------------------- Excaliber's List of Much Needed Fixes |
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#7
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Agree with everything except scouts. Scouts die alot cause they have very low HP and Defense. The added damage is necessary. And they already cut the Scouts best skill by 50%.
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IGN: Endemic Class: Scout / Rogue Server: Krynn [PVP] Guild: Deception |
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#8
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I just edited this section to reflect the change. Thanks for the reminder.
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Excaliber - Knight/Priest (on Krynn PvP) I'll hurt you then heal you, and then hurt you again. ![]() ----------------------------------------- Excaliber's List of Much Needed Fixes |
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#9
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As far as scouts are concerned, I've seen this class be problematic for many games, when the question comes up, "how much damage should they be doing?"
Ultimately, I think that scouts should be doing damage on par with mages when they're standing still... but if they're moving (meaning they're probably kiting), their damage should drop a bit. Which means perhaps cutting some of the instant cast parts out of a couple shots. But that's just my opinion. |
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